
LearnFirst.
PlayAfter.
Omo Quest locks your child's device until educational tasks are completed and verified. The screen time battle is over.

7+ Hours of Screen Time. Zero Accountability.
Children in the United States average more than 7 hours of recreational screen time per day. Existing parental controls offer blunt time limits. Existing EdTech apps offer learning with no enforcement. No product connects the two.

Lock. Learn. Unlock. Grow.
Omo Quest is the first platform that merges adaptive learning technology with real device enforcement and long-term growth tracking into a single discipline system.
Device Locks
Parent or teacher assigns tasks. Device locks automatically.
Child Learns
AI-powered quests adapt to each child's level.
Mastery Verified
Answers are graded. No shortcuts, no cheating.
Device Unlocks
Earn your screen time. Every single day.
Everything Your Child Needs to Grow
Six core subjects at launch — with three more on the way. One platform for discipline, learning, and accountability.

Adaptive AI Learning
Quests powered by AI that adapt in real-time to your child's skill level. Too easy? It gets harder. Struggling? It breaks it down.

Real Device Locking
Native iOS and Android device integration. The device is actually locked — not just a suggestion.
Quest Quotient Score
A proprietary 0-999 discipline growth score tracking 6 dimensions: Academic, Consistency, Focus, Growth, Independence, and Resilience.

Parent Dashboard
See exactly what your child learned, how long it took, and how they're growing. Real data, not guesses.

Teacher & Classroom Tools
Assign tasks to entire classrooms. Track student progress. Generate reports. Built for educators.

6 Core Subjects
Math, Reading, Science, Social Studies, Language Arts, and Critical Thinking. Standards-aligned with 49,000+ questions.
Coding & Computer Science
Block-based and text-based coding challenges that teach computational thinking from kindergarten through 8th grade.
Financial Literacy
Budgeting, saving, investing basics, and real-world money skills — building financially smart kids from day one.
Social-Emotional Learning
Self-awareness, empathy, focus, and resilience training — the skills that make every other subject easier to learn.
Nothing Else Comes Close
Parental controls limit time. EdTech apps teach skills. Only Omo Quest connects learning to device access.
| Feature | Omo Quest | Parental Controls | EdTech Apps |
|---|---|---|---|
| Locks device until learning is done | |||
| Adaptive AI-powered curriculum | |||
| Real device enforcement (not just a timer) | |||
| Long-term growth tracking (Quest Quotient) | |||
| Parent + Teacher dashboards | |||
| 49,000+ standards-aligned questions | |||
| Connects screen time to learning outcomes |
Real Parents. Real Results.
“My kids used to fight me every single night about their tablets. Now they know the deal — finish your quests, earn your time. It changed our household.”
“I've tried every parental control app out there. They all just set timers. Omo Quest is the only one that actually makes my kids learn something first.”
“As an educator, I've been waiting for something that bridges the gap between screen time management and actual learning outcomes. This is it.”
Watch the Omo Quest Film
A cinematic introduction to the platform, the mission, and the family behind it.
Password-protected preview. Contact us for access.
Be the First to Know
Join the waitlist for early access when Omo Quest launches.
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Built by a Father of Four
Craig Clay built Omo Quest because the tool he needed for his own kids didn't exist. As a father of four in Minneapolis, he watched his children consumed by screens with no accountability. So he built the solution — from database to device lock — solo.
Omo Quest is not just a product. It is a father's answer to a universal problem.
“Omo” means “child” in Yoruba. Omo Quest is literally the child's quest — a journey from dependence to discipline.
